


You want your character to be different and their personality to reflect their appearance, from the type of hairstyle they have to the clothes they have. 'lower face' morphs which don't make alterations high enough up the cheek, and vice versa.Making your Sim unique and standing out from other characters in the game is a huge feature of Sims 4. I don't think this workflow would enable character creators to do anything they can't do now, but I do think the idea - that of 'structured' or 'guided' direct manipulation of a mesh (with the 'structure' being a morph) could make their work *much* faster.Įspecially for the detailed work, where its not even clear whether certain morphs affect the part of the face you are interested, e.g. I would imagine something like a set of morphs which were selected & dialed in and out based on mouse motions, but if the deformations are directionally dependent it may be even more advanced than that. Judging by the changes to the nose width and jaw height though in that video (that I should have said is for the Sims 4 - still in development) they must be doing non-trivial modifications to the geometry, based on the changes occluding the environment. That's interesting to know about The Sims! I must re-install and take another look at it. Maybe also with a 'heat map' - on top of the model - that changes as you hover over each morph, so you can see which vertices will be altered and by how much, and from that you can guess what the morph will do. Perhaps a plugin that maps between morphs and polys allowing you to click one part of a character you want to change, and then showing just the morphs that alter it. I also wonder though, how it could be retrofitted to work with existing IP.


Just taking into account the time to find in the menu system a morph which alters one part of the character, this would improve the workflow quite a bit (for those of us that have too much installed and not enough of a memory anyway.) I can see the next generation of characters & tools being built to have this interface work alongside the traditional sliders. Just saw the demo video that the makers of The Sims 4 have put out, and its pretty impressive.
